Augmented reality is the integration of digital information with the user’s environment in real time. Unlike virtual reality, which creates a totally artificial environment, augmented reality uses the existing environment and overlays new information on top of it.
What we can do :
1. Marker Based AR
2. Markerless AR
A marker is giving the Augmented Reality (AR) application a visual trigger where to position AR content. The marker can be any type of distinguishable 2D object that can be recognized by the camera.
2.MARKERLESS AUGMENTED REALITY
Markerless Augmented Reality (Markerless AR) is a term used to denote an Augmented Reality application that does not need prior knowledge of a user’s environment to overlay 3D content into a scene and hold it to a fixed point in space.
Virtual Reality (VR) is the use of computer technology to create a
simulated environment. Unlike traditional user interfaces, VR places the user inside an experience. Instead of viewing a screen in front of them, users are immersed and able to interact with 3D worlds.
What we can do :
1. VR Architecture Viz
1. VR ARCHITECTURE VISUALIZATION
3D modeling is the process of developing a mathematical representation of any surface of an object (either inanimate or living) in three dimensions via specialized software.
What We Can Do
- 3D Modeling
3D modeling is the process of developing a mathematical representation of any surface of an object (either inanimate or living) in three dimensions via specialized software. The product is called a 3D model. Someone who works with 3D models may be referred to as a 3D artist. It can be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena. The model can also be physically created using 3D printing devices.
Nowadays, 3D models are used in a wide variety of fields. The medical industry uses detailed models of organs; these may be created with multiple 2D image slices from an MRI or CT scan. The movie industry uses them as characters and objects for animated and real-life motion pictures. The video game industry uses them as assets for computer and video games. The science sector uses them as highly detailed models of chemical compounds. The architecture industry uses them to demonstrate proposed buildings and landscapes in lieu of traditional, physical architectural models. The engineering community uses them as designs of new devices, vehicles and structures as well as a host of other uses. In recent decades the earth science community has started to construct 3D geological models as a standard practice.